Creating a youth well-being app with emotional tracking and connection tools
Product Designer
User Research
Product framing
Product Design
Design System
User Testing
Product Analytics
Figma
Maze
Mixpanel
6 months
From January to June 2024, I collaborated with Lyynk to design a mobile application focused on the mental well-being of young people. After an immersion phase to understand the challenges and the market, I designed the app’s architecture and user journeys. I also conducted user testing and implemented product analytics.
The goal: to provide a strong foundation for the app’s launch and performance monitoring.
Youth mental well-being is a priority, but few tools effectively combine features tailored to their needs with clear communication with adults.
Lyynk wanted to develop an intuitive application capable of integrating a wide range of features (journal, emotional calendar, emergency kit, resolutions) while ensuring seamless navigation for two distinct user profiles: young people and adults.
As a Product Designer, I:
Here are the main features Lyynk offers. The final UI showcased below has been handled by Arounda Agency.
An emotional calendar assists youths in assessing and tracking their emotional states over time, through their mood, diet and fatigue, fostering self-awareness and emotional intelligence.
A journal enables daily expression through text, images, videos, or audio recordings, allowing users to externalize experiences and reflect on their personal growth.
A rescue kit provides personalized solutions to swiftly support users during moments of emotional discomfort, promoting resilience and well-being. It is also linked to emergency numbers in case of need.
Connection features between youth and adults aim at rebuilding trust through shared activities, agreements, and relationship evaluations.
The blog and forum provide a professional support system, combining expert insights through articles and videos with a safe space for users to share experiences and receive mutual encouragement.
Ryan Baazia - Product Manager
This project allowed me to strengthen my Product Design skills, particularly in product analytics management and the application of the HEART and AARRR frameworks. I also enhanced my ability to design intuitive interfaces for complex user groups, balancing the needs of young users and their parents.
In hindsight, I would involve end-users earlier in the design process to validate some hypotheses during the initial phases of the project. This would have helped avoid time-consuming iterations and ensure better alignment between proposed features and user expectations. Anticipating challenges related to interactions between youth and adults would also have been beneficial.